In today's Four Minute Friday, Patrick Hill, TPM Application Engineer, will show you how to use the "Depth Cueing" option in your Revit views.
How to Use the "Depth Cueing" Option In Your Revit Views
Today's Four Minute Friday video shows you how to use the "Depth Cueing" option in your Revit views. This option will allow users to create elevation views that indicate depth of view. Depth of view defines how items closer to the viewer are darker and fade as the geometry gets farther from the viewer.
Using "Depth Cueing" In Revit
We are going to be working with the South elevation and you can see we have our three different levels of depth that we want to work with. You don't actually work with numbers of depth, you just simply work with the overall amount of fading that occurs over the depth of your view. To put this in perspective you will see that the elevation marker is relatively close to the building, it is important for it to be close. The elevation location marker effectively defines where your depth starts, so obviously the father away it is, the father away my beginning point of "depth cueing" elevation depths occur. We do this through working with our elevation tools.
Lets go ahead and take a look at this in 3D so that you can see what the model looks like. You can see we have a simple little hip roof with our building going off into the background to the North. Lets now take a look at our South elevation, you can see we don't have any depth of view visible at all. It's a relatively simple process now in the versions of Revit. We can go down here to our icon of graphic display options, which will be the third icon on the left. Once inside of our graphic display options you will want to find the depth cueing option. It's a variable that we can turn on and off by checking the "show depth" check box and there are two variables that control this.
Let's start with the bottom variable, where you will see Fade Limit with a slider that you can slide back or forth which lets you see the farthest depth of our view how dark or light do we want it to be. If we slide it all the way to the right there is no depth cueing or gray toning as we go back further into our view. It's going to be 100% dark all the way in the back of the view as much as it is in the front of the view. We would imagine most of you will be keeping it all the way to the left, that means that the furthest portion of our elevation view will be the lightest or the most gray toned.
The other option is right above the fading limit slider that is essentially saying where do we want our depth cueing or our graying to start. If we pull it all the way to the left and click apply, it starts graying all the way from the beginning which we probably don't want. We want to play with it a little so that we can see the nearest part of our building will be black or darker and will get progressively lighter as we go farther away. As you can see when it's at about 25-30 it's full black on the left side and starts to get progressively more gray and gets the depth cueing that we are looking for. It can be done in any of the 4 elevation views or any auxiliary views we may have.
That's how you do your "depth cueing", so again just simply left click into your graphic display options and look for the depth cueing. We hope this will help you with some of your graphic standards.
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